• The Amazing Spider-Man is one of the latest 3DS titles swinging on to game store shelves this summer.  The game is developed by Beenox and published by Activision.  The game, while set to accompany the release of the film by Columbia Pictures, does not follow the story seen on the big screen, but rather tells events that unfold AFTER the movie.  If you’re not a fan of spoilers, wait to see the movie before playing this.

    To save you from spoilers, I’ll leave out most story details.  You begin your journey in a medical lab that takes part in some shady business.  Trying to escape the lab and save the city from the horrors that emerge is the main operation of the game.  Saving the love interest is also in line with the cliches and smart aleck one-liners sprinkled throughout the missions.  Story and dialogue in movie tie-in games are rarely extraordinary, so there’s not much to say about them.

    Gameplay elements are at the forefront in a game like this, and the mechanics of the 3DS are a constraint, not an asset in this case. This is one of the few games I’ve played that made me feel like my controller had too many buttons.  The left and right bumper buttons in this game are under utilized, serving as a secondary option for camera controls to the left and right buttons on the direction-pad.  The player uses a basic action button to engage objects, then slings Spidey’s webs in both transit and battle. Transportation using webs is hindered by a whirling camera that often relies upon manual adjustment.  The added frustration of manually controlling camera settings while attempting to swing from target to target is a wrench in the fluidity of movement.  The other thing that encroaches upon the freewheeling feel of a Spider-man game is the container-like environments that set up each level.  Instead of the freedom of soaring across cities, we guide Parker from checkpoint to checkpoint, often in a small, enclosed space with only one option for leaving and entering.  While there are options for eluding enemies and employing stealth tactics, more often, Spider-man is forced to show his super strength in battle.

    Battle is accompanied by a few combination moves that can be deployed at opportune times to disable enemies.  The game introduces a battle method called Web-rushing, which is a mixture of bullet-time and V.A.T.S., however, I feel the camera is also a time-waster in these situations.  The player may find that instead of using precious seconds to strategize during Web-rush, those will spent running from the assailants or preparing to spam the dodge button in lieu of performing true combinations.  This is seen most often when surrounded by too many villains.  You definitely want to avoid getting hit even a couple times, because Spider-man’s strengths in this game do not include taking a beating.  Escaping from mobs requires the player to not be a control-freak about targeting but also not to rely entirely on an auto-aim system.  This can take a while to ease into, as well.  Boss battles are formulaic and revolve around the traditional framework of attacking weak points to bring down larger enemies.

    With all that said, I can’t ignore the added interface of the 3D environments.  3D is a difficult area to master in a game that flips and twirls as much as can be expected in a web-slinging action title.  I feel the graphics and art measured up well in this aspect, but I feel players could have just as much fun without the 3D in a lot of the settings.  This could also be attributed to the game frequently featuring such action game favorites as excessively easy mini-games and superfluous collections to find in hidden corners throughout the story.  If you have trouble knowing how to proceed, which you most likely will at a few points in the game, remember that Peter can utilize any surface and that the Web-rush is your friend in almost every situation.

    In essence, The Amazing Spider-Man on 3DS is a decent attempt at remodeling a console-centric action game into something fit for a handheld.  The 3D aspect is handled well, while the controls could use a bit of work. If you’re looking for a mobile method of fueling your Spidey fix, this will fit the bill. Oh, and you get to fight giant robots!

    [raw]
    [row_box style=”grid_8 wpc_verdict”]
    The TotallyGN Verdict
    [col_1_3]
    [bullets]

    • 3D rendering is an asset when entering action-packed battles
    • Voice acting is solid, and some of Spider-man’s quips will elicit a chuckle or two
    • The fluid gameplay style expected from a Spider-man experience is hindered by the control layout in this version.

    [/bullets]
    [/col_1_3]
    [col_2_3]

    Summary:

    The Amazing Spider-man on 3DS is a decent attempt at remodeling a console-centric action game into something fit for a handheld. The 3D aspect is handled well, while the controls could use a bit of work

    [note class=”alignright”]6.5[/note]
    [/col_2_3]
    [divider_space_thin]
    [/row_box]
    [list]

    • Format: Nintendo 3DS,
    • Developer: Beenox,
    • Publisher Activision,

    [/list]
    [clear]
    [/raw]

    About The Author