Sine Mora is coming to the PlayStation Vita, according to Digital Reality and Grasshopper Manufacture. Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora defines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStationVita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to a score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: Unlimited, The Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1). Exclusive to this new version is a guest character from Japanese cult studio G.rev, responsible for many shoot’em up classics like Border Down, Strania or Under Defeat. Vita owners will be able to select a new hero, Wilhelmine Muller, coming directly from the world of Under Defeat. Of course, the presence of Wilhelmine also means a brand new special weapon and new chronomes, available only on Vita. “When you’ve got a great game on your hands, there’s nothing you want to do more than share it with everyone,” said Balázs Horváth, director of publishing at Digital Reality. “We had a fantastic launch with Microsoft exclusively on Xbox LIVE Arcade, and we’re really excited to continue that on the Vita.” Will you be picking up Sine Mora up for your Vita?