• As one may predict by the name, the Safe House is a safe place where our lead protagonist can sleep to a designated hour, craft and purchase items, choose equipment loadouts and begin missions. There are different safe houses to be discovered in the northern part of the Republic of Georgia, many of which contain loot or new weapons to equip. After they’re discovered, players can fast travel back to these locations as long as they aren’t in a designated mission area.

    At the Workbench, the player is able to craft regular and special bullets, gadgets and medkits using resources found in the world. There are five kinds of resources, each used in different proportions to craft different equipment such as special bullets, gadgets, and modify weapons and attachments.

    Special Bullets:

    • Luring Bullet: Can be used to lure enemies into desired spots while not raising an alarm. Players can easily dispose of enemies that can be seen by others. Simply lure them out of sight and take them out. It can also lure enemies out from behind obstacles and into view.
    • Tagging Bullet: Extracts a pulse that locates enemies through obstacles. It allows players to tag enemies in places where flying the drone would be too risky or would take too much time.
    • Armor Piercing: Can be used to take out targets hiding in cover, so thin walls, fences, and even metal will no longer stop shots. It’s very effective against armored vehicles.
    • EMP: Emits an electromagnetic pulse that disables vehicles and electronic devices within a small radius. A well-placed shot can ensure enemy reinforcements won’t arrive on the location, disable CCTV cameras, or can lure enemies by frying a power generator.
    • Explosive Bullet: If you no longer care about stealth, then this is your bullet of choice for one-shot, one-kill sniping.
    • DARPA: Experimental homing bullets that allow players to ignore wind and gravity, making these severe-condition shots much easier to execute.

    d

    Gadgets/ combat gear are a large set of tools available through crafting or purchase that will help players execute their planned approach. These gadgets differ in their intended use, ranging from offensive frag grenades to defensive warning devices, but it’s ultimately up to players to choose how they’d want to use them.
    • The C4 charge, typically an offensive item, can be planted as a diversion to make enemies leave their posts and investigate what’s happening while the player sneaks past them.
    • The throwing knife can be used to silently take out enemies without expending valuable suppressor durability, but can also be a last-resort attack in case of a spent magazine.
    By choosing gadgets that best suit their style, players can greatly expand the variety of available tactics.

    The player can modify weapons with currently unlocked attachments. New attachments, weapons and gadgets can be unlocked by completing missions, but can also be found distributed on outposts or out in the world. New attachments can be unlocked by accomplishing open-world activities such as saving civilians. Once unlocked, attachments can be purchased from the shop along with ammo, gadgets, med-kits and armor using the in-game currency.

    Sniper Ghost Warrior 3 launches on the PlayStation 4, Xbox One on April 25, 2017.

    About The Author

    UK Editor

    A gamer that loves to play games and write about them. Just living the dream.

    • Fatty

      I like this new safe house. It’s cool that devs remembered to add all those minor details like the gas tanks for cooking and water containers