• Idea Factory International has never published it’s own Otome visual novels under it’s name, instead often giving licensing to Aksys. This time it is different and hopefully a start to many more Otome being handled by IFI themselves. While Amnesia: Memories is a good story, it does fall a bit short, due almost entirely to its own premise.

    The story is about a heroine who the player gets to name, as the game doesn’t have a default name for her. It begins with her losing her memories once she comes into contact with a fairy named Orion, causing her memories to be jumbled up and leaving her amnesiac. After explaining the situation to her, Orion gives her a choice of which ‘world’ to wake up in. These four choices determine which route you will experience. Each route will place the protagonist in a relationship with one of four guys, but since she’s without memories, she has to keep that fact a secret while discovering the truth about her life. Some routes will be be about conducting an investigation like some mystery novel, while others will be more about learning the true nature of the people in the heroine’s life, and whether or not she should even continue being in contact with them. Because some characters in some routes are actually untrustworthy and might try to take advantage of you. There is a stat meter, but it’s more of a gauge of where you stand then it directly affecting the ending. Each route has several bad endings, a normal ending, and a good ending. The divergences in each route are solely determined by most of the choices you make, like any traditional visual novel.

    There is a bit of a shortcoming in the story though. While the character development for the supporting cast is quite strong, the heroine gets next to no development. Most visual novels have a tradition of not providing the protagonist with a voice-actor, but she doesn’t even get written dialog here. The sole exceptions are during her memories resurfacing in flashbacks and the endings. Other than that, there is little the game reveals about her personality or how her background has shaped her current life. The anime is better about this in that regard. I totally get that being amnesiac makes one scared, and distrustful, if not reluctant, but it has the negative side effect of making the the protagonist appear too weak.

    The game still has a good story, and despite my gender not being the target audience, I didn’t mind the fact I was playing a role that I was supposed to be in a relationship with these men, even finding myself liking them. Of course I liked some more than others, regardless of their position in the route taken, where their personalities and relation to the protagonist shift a bit. Amnesia’s art style and music are also of high quality, but the PC version is a straight port of the Vita version, so it doesn’t benefit from the transition all that much. It’s there for those that don’t have a vita though, so that’s good. If you like visual novels and want to try your hand at a visual novel in the Otome sub-genre, there are better Idea Factory titles to choose from, but it’s an okay place to start.

    Amnesia: Memories - Review
    A good Otome visual novel that is brought down a bit by the protagonist not having any personality or development, which could have been avoided despite the game's premise.
    Our Score7
    • The artwork is of pretty good quality.
    • The supporting cast are always interesting in each of the routes.
    • Protagonist has zero personality or development due to not having any dialog.
    7Overall Score
    Reader Rating: (0 Votes)

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