Originally released for the Nintendo DS in 2007, Etrian Odyssey was a game that was supposed to replicate the old school dungeon crawling RPG gameplay of titles like Wizardry. Hard difficulty also being replicated, even with old school map drawing cartography. Years later after a number of sequels that only improved with each installment, Etrian Odyssey Untold was released only 6 months after the release of Etrian Odyssey IV:Legends of the Titan.  This came to gamers in the form of Etrian Odyssey Untold, a remake of the original title that started it all. And it gets quite a bit right.

    The remake takes the old game and takes many of the advancements that were made in the fourth title, while introducing some of it’s own. Namely, the game now has a story mode, where you play the game with custom made team of adventurers that have pre-set classes that can only be changed when you reach level 30. Although it should be noted that the character stats are independent on class, so making the characters another class is somewhat unnecessary. This is because the game also has a new Grimoire Stone system that lets your team gain additional skills to be more versatile in battle. It’s also serves as a solution to the lack of sub-classes that was introduced recently in the fourth game. The stones are earned in battle randomly when a ‘Grimoire Chance’ occurs. Stones can then be taken to your headquarters where they can be equipped and synthesized with other stones to make new ones with more abilities.

    To accommodate the story, there is a plot tying all these characters together, and while it doesn’t add much to the game itself, there are other decent reasons for going into the labyrinth and doing all of the things you did in the original title. It also adds a fair bit of world-building more than anything. Gameplay is mostly unchanged, with your team taking on missions, quests, and requests while solving the mystery of the Labyrinth and the new Ruins areas. The battles are still turned based affairs that will have you fighting monsters to collect materials and gaining experience. Materials are then sold to the shop which now sell both items and equipment. The inventory grows as you sell your collected materials as well. Some materials have special conditions that need to be met before slaying the enemy to be earned, however. Requirements such as paralyzing them or killing them with certain attacks. The Labyrinth still is 25 floors deep, with a set of 5 more opening up after loading up a cleared game. The music has also been redone by series composer Yuzo Koshiro, and it’s beautifully well done. Although one might want to turn it down a bit, as the voice acting during events can sometimes be drowned out. If you don’t care for the new arrangements you can set the game to the original soundtrack. Classic mode also is there for people that want to make their own party, and don’t care about the new story the game has.

    There is very little wrong with the game that I can tell. The game now has three difficulty settings, which can make the game extremely easy, standard, or hard. And the game’s also received gameplay tweaks and the skill system has been reworked. But, the two most baffling things are that the game still only has one save file, and no in-game clock to tell how long you’ve been playing. This is very troubling to those that value their time, and the game is a long one, running up at about 60 hours just for the main story with a handful of sidequests being done. If you want to see how long you’ve been playing, you will need to check your 3DS’s Activity Log. One would think that after four games and a remake that Atlus would have put a clock in the game. Outside of these nitpicks though, Etrian Odyssey Untold:The Millennium Girl is a great RPG for all the dungeon crawler lovers out there, and even for newcomers who might just want to have an easier time and play on the Picnic difficulty.

    About The Author