• After Rhythm Thief failed to be a success in the US, I was afraid it would be a really long time before another Sega rhythm game would grace the handheld in my territory. Thanks to the modest success of Hatsune Miku on the Vita and PS3 with the Project Diva games, rhythm gamers can finally enjoy Miku on their 3DS. Thankfully it’s a good one that was worth the wait, after missing out on Project Mirai 1 and 2.

    Project Mirai DX is actually an enhanced remix of Mirai 2, featuring an array of elements from the first two. There is the base rhythm game that you can play after selecting which of your ‘partners’ to live in a house, which is a hub to do a variety of sim-like activities. The MP, or Miku Points, gained in the rhythm game are used to buy new costumes or items in the sim-portion. You can even buy drinks and food to watch Miku and her friends consume for giggles. There is other diversions as well like playing Reversi, or even a version of Puyo Puyo.  You can also edit your choreography to view in the Ar Live concerts or the songs themselves. There’s also some interesting Street-passing and Spot-passing features. When you get a tag, someone’s partner will give you a message and possibly gifts. Players can get new dance moves that they haven’t unlocked, or items to use in the rhythm game.

    As for the main rhythm game, the songs work as an ever changing series of lines with symbols showing up representing either face buttons or tap commands, as you can use both tap or button modes. The goal like any rhythm game is to hit the symbols when the circle on the line passes over them. The more on-center you are, the more points you’ll rack up. High enough combos will make SP markers appear which will will earn even more points, which becomes essential to getting S and S+ ranks. Sad, worst, and safe hits will all end the combo and prevent you from getting the SP markers to appear. The tracks all have different tempos and tight curves to get used to, so mastery is essential.  Mastery is largely is what this game is about, as the actual level of difficulty of the game doesn’t lie in clearing the songs. On easy, you will only have to deal with two buttons and maybe some d-pad or slide motions. Higher difficulties will add more inputs and faster speeds. Thankfully the game is generous about failure by giving you a large health bar, with a large safety net in the beginning of songs. Most music games immediately end the song once you do too poorly, or fail you after making it all the way through the song, which isn’t good. This is why this game might be easy to learn, but hard to master. The focus and challenge lies solely in mastering each song, by mode and difficulty in succession. This is guaranteed to rack up total playtime and provide plenty of replay value. It’s a good thing that the game’s 48 tracks are all good. Unless of course you hate “vocaloid” synthetic voices.

    The only real issues with the game would be the lack of English subtitles for the song lyrics. The game instead displays them in Romanji. There might be a way to display them in English, but the method currently eludes me, as there is no apparent option in the settings. While this isn’t an issue I had with the game, the characters are all modeled in the SD chibi style. They look cute, but some players might not care for the look of the game. Other than that, the game plays great. Even if you haven’t played a rhythm game or a Miku game before, it’s a good entry for beginners. Of course it’s a strong recommend for Miku fans. They’ll love it.

    Hatsune Miku: Project Mirai DX - Review
    A fun rhythm game and sim hybrid that will please Miku fans and is a good starting point for beginners to the genre.
    Our Score8
    Positives
    • A fun rhythm game for the 3DS featuring Miku with some sim-like diversions.
    • The real challenge lies in the mastery of the songs rather than one's ability to get through them.
    Negatives
    • The songs aren't translated into English subtitles, but Romanji.
    8Overall Score
    Reader Rating: (0 Votes)
    0.0

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