• It’s been quite awhile since anybody has seen a proper traditional Kirby platformer on a hand-held console. It’s always been either a spin-off or slight deviation from the original formula. Using the engine from Return to Dreamland, the game sees a similar play-style, with some slight tweaks. Although Return to Dreamland is a hard act to follow, Kirby Triple Deluxe delivers a solid experience.

    The game plays much like other traditional Kirby games, with Kirby once again being able to suck in enemies in his inter-dimensional stomach with his very large mouth, and either spit them out as star energy, or swallow and absorb their powers. You can also slide or fly by taking air in like a hot air balloon. Nothing new here. However, there are some new powers in the game with the Archer, Beetle and Circus Copy Abilities. Archer is a slight variation on the older Angel, but without the power of flight. It can also be considered a boss-killer, due to it’s ability to attack from a distance and many angles. Beetle also is pretty cool, acting much like a combination of Sword, Throw, and Wing. Circus is the weakest power, being the least useful and the most difficult to use effectively. But it does offer another method to use fire to solve puzzles.

    The levels themselves are well designed, and the boss fights can be pretty good set-pieces, even though the game is a bit on the easy side. Even the special Sun Stones that needs to be collected to open up boss levels or hidden ones are pretty easy to find and retrieve. To add to the secret item hunt, you can also grab key chains, which while doing nothing like unlocking extra game modes, they extend the game-play and force people to be thorough in exploring the game’s levels. They also kind of act like an in-game trophy system, without the pre-requiste attached. Strangely Kirby 64 key-chains are absent, as the other Kirby game’s are represented excluding the puzzle and golf spin-offs. After the main-game is completed, there are new modes, and a hard mode for those wanting extra challenge or fun diversions. Although the amount of extra content is more substantial than Return to Dreamland, the game could have had a bit more in the form of the Challenge Rooms.

    The game’s soundtrack and visuals are great as always. The 3D also is done well, with Kirby being able to be into the background and foreground with the use of travel stars. The game also runs at a seamless and smooth 60 frames per second. The game does force some mildly annoying tilt controls, but thankfully it’s use is easy to control. With that said it would have been better to have alternate button controls. At the end of the day, Kirby Triple Deluxe is your standard Kirby adventure, so don’t expect anything new, and it’s not quite as enjoyable as the up to 4 player Return to Dreamland. But it’s still a very solid title that fans can be sure to enjoy, as well as newcomers.

    Kirby Triple Deluxe - Review
    • The game feels like a portable version of Return to Dreamland.
    • The music is great as always.
    • Feels like there is still a lack of content for a Kirby game.
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