• It’s been a long time since there has been a proper entry to the SaGa series of RPG’s from Square other than Unlimited SaGa and Romancing SaGa: Minstrel Song. Apparently developer FuRyu thinks so too, as they’ve assembled a team consisting of many people who worked on previous SaGa games.  It’s all for the sake of a spiritual successor, with a bit of a modern flair to make the game more accessible.  There were some design decisions though that keep it from being as accessible as it could have been. Thankfully the game is still a largely solid experience.

    The game lacks any real coherent story, but there are seven player characters to take the lead as, and each of them has a backstory and goal to achieve. Your other party members at the beginning are fixed, but you can eventually recruit the other characters later. Each character has a specific set of proficiencies to support the party in. The categories are Attack, Support, or Guard roles. There’s also magic that you can use. There isn’t a traditional level up system though. Much like the SaGa series as well as Final Fantasy II, you’ll earn stat boosts and skill levels, with stronger enemies unlocking or upgrading skills faster. However, each character can focus on leveling up any skill or weapon at their leisure, as long as you are willing to spend the additional time grinding.

    Grinding is pretty much what you will be doing most of the time. The game is about getting stronger and exploring the island of Avalon. You even primarily earn money gained from the sale of your cartography of the various areas in the game. Some maps need to be bought, but most can be found by finding exits to new locations. Completely filling out a map to 100% will earn the most money, so be sure to explore every nook and cranny. Enemies are also visible on screen to either avoid or fight but that’s a part of some of the game’s issues. While you can run away from any enemy encounter with complete success, doing so will put your party back at the beginning of the map. While this makes getting out of a map easy, it’s the only means of escape. If you aren’t sufficiently leveled and equipped, they will make short work of you. Since the only place to save the game is in the main hub town, you could stand to lose a lot of progress. Also bothersome is that the new recruits stats when they join are often low, and they don’t level when benched. It becomes to much of a hassle to train them, and it’s easier to just use the team the game starts you with. The others are better used in New Game Plus. Another weird thing is that magic can only be used when elemental spirit numbers are high in density. Each turn shifts the balance, and enemies can also use spells of another element to make your own spells fail. You also have to equip the relevant shard to even use spells. So deciding your load out is very important, but sometimes annoying.

    The game’s design decisions are sometimes well done, like removing Life points once your hit points drop to zero being replaced with just temporarily reducing your max HP instead. This is good because Life points weren’t plentiful in most SaGa games. Weapon points are also gone, and they share a pool with Skill Points, which do slowly refill when not in use. Although the only way to refill them in battle is by having a high density of wind elementals. Outside of the game’s issues, it’s still a fun, if not sometimes challenging time, as long as players want to be dedicated for the grind ahead of them. It has some wonderful music, and the visual style is reminiscent of Bravely Default or Final Fantasy: The Four Heroes of Light. The highlights of the game come from the excitement of learning new skills, getting stronger, and exploring new locations. There’s also a nifty Street Passing Boat trading system that you can use to get new materials and items to give you an extra edge. While the grinding can be remedied by playing the game in short bursts, to those who spend the time with the game it’s a rewarding experience. If you want an RPG for the story however, you might want to look elsewhere.

    The Legend of Legacy - Review
    A fun exploration based RPG that plays similarly to SaGa while making it more accessible, although there are design decisions that keep it back a bit.
    Our Score8
    • The penalty for losing all of a character's HP is less punishing than a SaGa game.
    • The emphasis on grinding and exploration makes for an interesting experience.
    • The enemy encyclopedia doesn't reveal info like weaknesses and resistances.
    8Overall Score
    Reader Rating: (0 Votes)

    About The Author