• As the run up to the release of Dynasty Warriors IX draws nearer, Koei Tecmo has continued to release Warriors games, regardless whether it’s a follow up to the mainline series or Samurai Warriors, or a anime license spin-off like Attack on Titan or Berserk. But the quality of many of the most recent entries has dropped off dramatically. No entry has dropped off more than Omega Force’s latest entry though. There was a great deal of potential to be had with a game featuring many of Koei-Tecmo’s back catalog of characters in a Dynasty Warriors setting, but it seems like the time they chose to make such a game was gravely misplaced. With the main bulk of Omega Force development team working on Dynasty Warriors IX, it comes as little surprise how poorly of a showing that Warriors All-Stars turned out.

    The game’s extremely absurd plot is your typical ‘Cat-people living in an ancient Japanese setting from another world summon heroes from many other worlds to save theirs’ comes into play much like any other cross-over game, but this time it just so happens to be from Koei-Tecmo’s back catalog of characters. Depending on which of the initial 15 character you pick, you’ll find yourself aligned with one of three factions fighting for the claim to the throne of these cat-people, all in order to prevent an evil being called Yomi from resurrecting. There is a fourth scenario where all characters are available for play, but until then, you are stuck mainly with recruiting characters related to the series of your selected character. After setting the stage for the story following the second mission, the story becomes open-ended, which can lead to some confusion as to the order of things. As a result, the majority of missions aren’t related to the story, where they merely exist to level up your other characters or gain new allies. Although, it should be noted that advancing the story can lock you out of these extra missions, so you’ll have to play those first.

    Gameplay is largely unchanged from other Warriors games. You still have strong and light attacks, Musou attacks, but there’s also your partner attacks and rush mode. Rush Mode basically allows you to temporarily become a killing machine to rack up your KO count and improve your ranking, and rack up experience while clearing a room of foes. It’s most useful for conquering enemy bases. Levels are still large and corridor based, and I long for a Warriors game with more open environments. The levels are so constricted and if it weren’t for the map, I’d get endlessly lost. Even though the game’s main scenario is short, there’s a bunch of characters to unlock and grinding to be done, and if you care to see the true ending, multiple playthroughs are necessary. But you might be hard pressed to even want to play that long. The game is grindy, and while the novelty of playing with a goofy character like the dice throwing Rio can be hilarious, and there are some similarly amusing dialog sequences, the game will quickly become tedious. And with the story being boring as it is, your motivation will likely waver. More to the point, there’s no multiplayer modes to play with someone else, which could really help with the tedium. Another thing to note is the lack of polish in the game’s presentation. The graphics engine has aged horribly, and the fact remains that the Dynasty games have been consistently held back by making an engine that also can be played on the Vita, which version was not even localized for the West. But more damning is the fact that the dialog sequences are largely text boxes with character portraits, all while in Japanese only audio. Even more annoying is that the game is locked to 30 FPS even on the PS4 version. In the past, you could reasonably expect at least the console versions to be in 60 frames. It just shows that Omega Force didn’t put their best foot forward with this entry. Instead the game serves as more of a soulless cash-grab experience to keep addicts hopefully sated until Dynasty Warriors IX comes out. Warriors All-Stars is a slightly above average experience that isn’t worth the current asking price. Maybe next time.

    Warriors All-Stars - Review
    What could have been a great cross-over game featuring Koei Tecmo's greatest characters ends up being a weak cash-grab with little effort put into it. Maybe in the future there will be a sequel made from Dynasty Warriors IX's engine.
    Our Score5.5
    • Some of the dialog between certain character interactions can be amusing.
    • Even the PS4 version is locked to 30 frames, which is a damn shame.
    • The lack of any kind of multiplayer mode makes the single-player mode the only way to play, and it's not very compelling on it's own.
    5.5Overall Score
    Reader Rating: (0 Votes)

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