• The Switch is slowly gaining steam with the number and variety of titles slowly becoming available. Aside from the Arcade Archives, there weren’t many beat em’ ups. Enter Wulverblade. While the game is also available on other platforms, the ability to take the game on the go is something that gives this version an advantage other the others. But the game is still a bit weak as a beat em’ up since it seems to ignore some fundamentals.

    The game is about the tale of the games’ three protagonists and their clan, fighting against the Roman invasion during the medieval age. There’s your typical Bruiser who is slow, but powerful and can take the most punishment, the not as durable but quick hitter, and the leader of the clan who is an all-rounder. I kind of would have liked it if the quick hitter wasn’t the tropey token female warrior though. At the very least, her stats could have been bumped up a bit more in the durability and power department, seeing as how her speed isn’t all that much of an improvement of the leader. This largely has to do more with how the game actually plays.

    Gameplay is setup like a classic 2D beat em up or hack and slash like Knights of the Round, King of Dragons, or Warriors of Fate. But unlike those games, the pacing is a bit slower and less smooth. You have but a simple slash attack, which can really only be changed once you jump in the air and do a downward slashing slam attack. There’s also a dash like ability that can get you out of the way of incoming attacks, which are indicated by small exclamatory icons appearing above an enemy’s head. If you feel like you can’t get out of the way, you can block attacks with your shield, or melee weapon if you are the big guy. There are no heavy attack buttons in the game. Instead, you have a button reserved for a secondary heavy weapon. Some enemies drop throwable weapons, including chopped off limbs, but other adversaries can drop heavy weapons that can do a lot of damage, and this button makes use of it to decimate the wave of foes in your path. Although there is also a rage Meter that basically makes you unstoppable once activated, should you need the extra help. The only real problem with this is that heavy weapons are rare, and not being able to do heavy attacks more often kind of makes the game more difficult than it needs to be at times. The game also isn’t helped by the fact that these warriors aren’t terribly agile, and movement feels slow and weighty. While this might have been what the developer was going for, it doesn’t do it any favors when it comes with maneuverability or more reliable attack options. And I feel like the game could have used a better button layout for dashing, blocking, and dodging.

    Despite my issues with the control,feel, and depth of the game, it does still manage to be fun. Those not wanting an old-school arcade style challenge can play the game on the lowest difficulty, granting them the ability to save their progress and have unlimited continues. One neat thing about the game is that the map for level selection has points that you can click on to watch videos on various real world locations where actual battles took place. It’s cool to see some of Britain’s history in these bits. While I do wish there was more depth and better control, Wulverblade is still enjoyable experience. It’s just not a terribly deep one.

    Wulverblade - Review
    A beat em' up game that takes place in old medieval Britain and is hyper-violent. A fun game, but it's also not the smoothest experience.
    Our Score7
    • The videos that talk about ancient battle sites and the like are interesting.
    • The hyper violence is downright ridiculous.
    • Movement feels a bit stiff at times, and the secondary melee skills are limited.
    7Overall Score
    Reader Rating: (0 Votes)

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