• Everyone loves cars and guns right? So why not combine the two to form one big high-speed destructive rampage’ The idea isn’t totally original but Pseudo Interactive are looking to take full advantage of the hefty new hardware available to really set Full Auto apart from the crowd.

    The game drops you into a car that can be equipped with an arsenal so mighty you could probably take down a small army with it. Your given a selection of weapons sets for you to mount on your car, the usual set-up is one on the hood and one on the boot but some race types may require two forward facing weapons. To begin with the only choice available to you is a low-level weapon set, made up of a machine gun upfront and mine dropper to the rear but as you work your way through Career Mode you’ll unlock more monstrous choices such as rockets and grenade launchers. You are also given the opportunity to ‘tune’ your weapons. This basically allows you to weaken the power of one weapon to strengthen the other. Upping the level of one weapon can bring about some unique advantages other than the usual power upgrade, for instance increasing the level of a rocket launcher also gives the rockets a homing ability.

    As you enter the Career Mode within the game you’ll notice there are many different race series’ for you to enter but no apparent storyline. Each of the series has its own unique twist but to begin with you are left to set about unlocking all of the cars that fall under the 3 main classes, A, B and C class. A Class cars are lightning fast but cant take much punishment, C Class cars are a direct opposite, they are slow and sluggish but can withstand much more of a pounding from that awesome selection of weapons that you’ll have at your disposal and B Class cars are mid range cars, they can take a few hits and can reach reasonable top speeds. There is also the S Class, which contains only one car, the unstoppable Warlord. It manages to pack all of the features of the previous three classes into its sleek and menacing frame.

    Full Auto

    Full Auto also boasts a unique ‘Unwreck’ meter which slowly fills up as you annihilate everything insight, this feature lets you rewind time and correct a disastrous mistake like accidentally sending your car flying into the top floor of an apartment building or perhaps the more common mistake of missing a corner. Our good old friend the Boost meter also features in the game, fill it up by sliding around corners or shooting you car over well-placed ramps, however you can only use the boost once the meter is full.

    So once you’ve played through all the tedious beginner series’ you’ll be expecting some juicy stuff to get stuck into. Well unfortunately that’s not the case. As you flick through the seemingly never ending list series that you’ve yet to unlock you will find they all offer unique changes to the gameplay, now I’m sure you’re thinking ‘Great!’ but sadly they all fail to break the monotonous cycle of racing around and shooting at things which, to begin with, is a lot of fun, ill give it that, but the novelty of it soon wears off and your left with a game that you just wont feel the need to play anymore.

    The Arcade Mode on offer in Full Auto also lacks any big draw apart from racking up a few extra achievement points.

    back garden the very thing that makes the game boring also manages to provide the rare moments of enjoyment within the game, the shooting and blowing stuff up. Probably for the first time in history racing takes a back seat in a racing game. The combat is what really makes this game what it is and helps to draw your attention away from the horrible car handling. Everything that you can see before you in a race can be destroyed, in fact I am sure if you could aim that high you’d be able to shoot the sky down. And it’s not just the same animation that plays over and over as you punch holes into walls with your battered car. Each piece of the wall will collapse realistically, the remains sliding off the hood as they pile on top of your car. All thanks to the advanced physics engine that’s built into Full Auto. The tracks, while lacking in variety, are very well designed. Ramps, fuel tanks even scaffolding are all carefully placed for maximum destruction. And if you want to be stunned look no further than the track that runs along the sea. Cars are sent shooting across the road and under the decking, some are pushed off the edge and down into the sea, and every so often you can watch as cars are forced into ramps and shot up, exploding through the decking and bringing down a section of it with them as they land.

    And your car is just as destructible as the environment, doors can fly off, boots can cave in and front ends can be mangled, you really can do anything to it and should you want to put the poor thing out its misery there’s always the self destruct button.

    With all of this destruction the instant replay feature really is a great addition to the game and I often find myself spending more time watching replays than racing. But all this carnage comes at a price; the frame rate of the game is very choppy and ruins the sense of speed. It becomes a lot worse once things start to get heated on screen as the action then begins to stutter and jolt around. The worst example however is the few seconds after a cut scene, which is triggered every time you destroy an opponent’s car or launch your own car over a ramp. Not what you’d expect from the first Xbox 360 game of 2006.

    The multiplayer modes in Full Auto really do save this game. And luckily you wont have to touch the single player because everything is unlocked for multiplayer races. You can race with up to eight other people over Xbox Live and lag isn’t a major issue even whilst playing against people from across the world. There is a ranking is system but this game is best enjoyed with mates. After all what could be more fun than bombing around a track shooting your mates with a rocket launcher’

    The sound in game does well to add to the experience. Engine noise and machine gun fire often drown out the games soundtrack, which isn’t anything special anyway. Annoyingly however the game prevents you from listening to custom sound tracks, as soon as the game hits a loading screen, and there a lot of them in Full Auto, the music automatically switches back to the default.

    This game sticks to what its good at and that’s blowing things 50ft into the air but once your past that there’s nothing else to the game. Full Auto’s single player is a major let down with no signs of the previously announced Storyline and its because of that the Career Mode is just a never ending list of races with slightly differing objectives, none of which do nothing to break the repetition that’s ever apparent in this game. Full Auto is best enjoyed in short multiplayer stints every once in a while but if your looking for a destructive racer with some substance I would wait for Burnout.

    Score: 6/10

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