• At its heart, WarTech: Senko no Ronde is a fighting game based on the arcade title of the same name. You control a mech (piloted by your chosen character) in a series of battles against other mechs from a top-down perspective. The gameplay itself has a very arcadey feel to it, as the majority of battles are quick one-on-one matches.

    Unless you want to be a true master of the game, most battles are also simply button mashing contests, mostly involving beating the X button to use your main weapon. As well as the main weapon (usually a gun of some description) you can also use your sub weapon (ranging from homing missiles to bombs) with the Y button. Close range attacks can be used when your opponent is inside the range rings. This adds a bit of variety to the battles, as most mechs have different sized rings.

    Your character can also activate their B.O.S.S. mode if they have a full B.O.S.S. meter, which is charged simply by attacking your opponent. In B.O.S.S. mode, your mech seems to “evolve”, suddenly growing things such as a huge pair of wings, seemingly out of nowhere. Whilst in B.O.S.S. mode, you can perform fancy combo moves with the correct button presses, and all your attacks do a lot more damage, much in the same vein as Final Fantasy’s Limit Break/Overdrive modes.

    WarTech: Senko no Ronde

    Graphically, the game scores quite highly. B.O.S.S. characters fill up half the screen, and their projectiles fill the other half, without the slightest hint of slowdown. The backdrops to the matches are incredibly detailed, and vary depending on where you are, from a city, to high above the planets. The only major flaw is that during the matches, you wouldn’t actually appear to be fighting in widescreen, instead, either side of the screen is taken up with the “Status Information Display”, basically telling you exactly who you are and what moves your mech has done so far during the match. WarTech is also one of the rare 360 titles with 1080p compatibility, but as it doesn’t actually play in widescreen, it’s probably not the best title to get to show off your huge HDTV.

    During the matches, your character’s story is portrayed through the conversations your player has with their opponent, and as the voiceovers are still Japanese you have to read the subtitles. This can be quite tricky when you’re meant to be fighting someone, so quite often, you end up with either a poor grasp of the story, or knowing the story, but having to start the fight again, as you were so busy reading the conversation you lost the match.

    The music within the matches sounds VERY Japanese, electric, and jolly, much like the soundtrack to Outrun, or the early Sonic games. Unfortunately, more often than not, the storyline revolves around something bad, for example, one character is talking to the other about how their father died, and the jolly electronic music kind of kills the mood.

    WarTech also features a “Training Mode”, and the term is used quite loosely. What it actually is, is simply a match between your chosen character, and another character of your choice, it doesn’t tell you how to do anything, or indeed how to perform any of the moves, just lets you battle someone. The multiplayer mode gives you the simple, usual options, allowing offline and ranked and unranked online play, these matches offer much more enjoyment than the single player game, simply because you’re playing against real people, which proves to be much more of a challenge, unfortunately, because of its small potential fan base, other opponents online are hard to find, but it should mean the online achievements are easier to get.

    Overall, WarTech:Senko no Ronde is a pure arcade title through and through, but the inclusion of a few added extras and online play don’t really dignify the expensive price tag, if you can get find it for cheap somewhere, there are much worse games you can buy.

    Score: 6/10

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